refactor: migration Clean Architecture — module commands avec render et watch
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -0,0 +1,54 @@
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use notify::{RecommendedWatcher, RecursiveMode, Watcher};
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use std::path::PathBuf;
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use std::sync::Mutex;
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use tauri::{AppHandle, State};
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use crate::infrastructure::notify_watcher::run_debounce_loop;
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pub struct WatcherState(pub Mutex<Option<RecommendedWatcher>>);
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#[tauri::command]
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pub fn start_watch(
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app: AppHandle,
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path: String,
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state: State<WatcherState>,
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) -> Result<(), String> {
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// Drop the previous watcher — disconnects the channel and stops the background thread
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{
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let mut guard = state.0.lock().unwrap();
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*guard = None;
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}
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let (tx, rx) = std::sync::mpsc::channel::<notify::Result<notify::Event>>();
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let mut watcher = notify::recommended_watcher(move |res| {
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let _ = tx.send(res);
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})
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.map_err(|e| e.to_string())?;
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let watch_path = PathBuf::from(&path);
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let mode = if watch_path.is_dir() {
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RecursiveMode::Recursive
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} else {
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RecursiveMode::NonRecursive
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};
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watcher
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.watch(&watch_path, mode)
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.map_err(|e| e.to_string())?;
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std::thread::spawn(move || {
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run_debounce_loop(rx, app);
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});
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let mut guard = state.0.lock().unwrap();
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*guard = Some(watcher);
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Ok(())
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}
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#[tauri::command]
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pub fn stop_watch(state: State<WatcherState>) {
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let mut guard = state.0.lock().unwrap();
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*guard = None;
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}
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